The reason that freedom and creativity are not yet the force behind server virtualization is because developers are currently dragging all of the baggage of the legacy world into their virtual machines. How popular would Second Life be if the first step in building an avatar was to do a full and exact body, social, and intellect scan of the player in order to project that exact image into the avatar? And all of the rules and environment of the game were exactly the same as the rules and environment of the physical world? It doesn’t take a genius to figure out that Second Life would be a colossal flop if these were the ground rules. It’s time that developers took charge of their applications in the virtual world and leave the constraints of the legacy server world at the threshold of the virtual environment. More on Billy's musings . Let's study these servers in greater detail. In a large enterprise, both systems play an important role. A typical deployment is to have 2 servers,...
REAL-TIME MARKET ANALYSIS & RESEARCH ON CLOUD COMPUTING, FINANCIAL MARKETS, VIRTUALIZATION, GLOBAL SOURCING, EMERGING TRENDS AND BUSINESS STRATEGIES